

After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw. Also, once the Archfiend is defeated, the player can access the bonus dungeon and the secret final boss, a wide-awake nightmare.ĭragon Quest VI opens as the Hero, Milly, and Carver approach the castle of Murdaw, the demon king. This separate map features a foreboding island with a psychedelic sea surrounding it and some of the toughest monsters in the game, including The final boss. Also, another similarity to much of the series is the Dread Realm. If something cannot be found in the Real World, chances are it has appeared in the Upper World, such as with Spiegel's Spire, in the middle of the quest. To get from one world to the other, the party uses special warps (such as in wells) or by ascending/descending colossal stairs on the world map. The main world is divided into the Lower World and the Upper World, each with a separate but similar map. Like every other Dragon Quest game, the setting in Dragon Quest VI is very medieval, complete with castles, knights, and magic. It is the penultimate title for the Nintendo Super Famicom as well as the last game in the Zenithia trilogy, and the first game in the series to be developed by Heartbeat, rather than Chunsoft.Īn adventure filled with perils and phantasms, the mystery of Dragon Quest VI spans two massive worlds filled with ferocious monsters, devious demons, and soul-shattering realizations. Dragon Quest VI: Realms of Revelation ( ドラゴンクエストVI 幻の大地, Doragon Kuesuto Shikkusu Maboroshi no Daichi, literally meaning Dragon Quest VI: Land of Illusion) is the sixth installment in the Dragon Quest series.
